Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - Move up to your move speed. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. Can’t require spell completion trigger.

Move up to your move speed. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time during your turn (before, after, or during actions). Combat actions each turn you get 1 move and 1 other action. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target.

Swing a sword, fire an arrow, etc. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action.

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You Can Also Interact With One Object Or Feature Of The Environment For Free.

You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a.

On A Success, You May Knock The Target.

Characters with natural abilities, talents, or magical aids have modifiers which increase the. Swing a sword, fire an arrow, etc. Choose a spell and cast it. Move up to your move speed.

Combat Actions Each Turn You Get 1 Move And 1 Other Action.

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